The skill system allows for some customization during character creation and during character advancement. It allows for some up-front choices and a few down the road. This system works for players and game masters by granting the versatility of a skill system without worrying about counting up every skill points and adjusting skills every level.
The system treats each skill as either a known skill or an unknown skill. A character is considered to have a bonus of equal to the character’s level in any skill known to that character, and no bonus in any skill unknown to that character.
When creating a character, choose a number of skills known based on your Gamemaster’s campaign power level (see Table: Campaign Power Level).
The first number are class skills and the second is cross-class skills. Note whether each skill known is a class skill or cross-class skill for your character.
A skill that is known is considered Trained and unknown skills are not. Some skills are Trained Only.
Characters can substitute a known skill for a Feat.
|Campaign Power Level||Trained Skills|
|Low Power||3 + 4|
|Standard Power||5 + 4|
|High Power||7 + 4|
|Epic Power||9 + 4|
For a class skill, the skill modifier is equal to your level +3. For a cross-class skill, the modifier is equal to your level. You also add any other modifiers that apply (e.g. Intelligence modifier).
Learning New Skills
You learn a new skill at level 4 and every 4 levels thereafter (8, 12, 16, 20, etc.). As normal, characters can substitute a known skill for a Feat.