Improved Combat Martial Arts

Benefit: The character receives the following at the respective character level:

  1. Unarmed strikes deal 1d8 damage
  2. +1 Deflection and Dodge bonus to her defense roll
    +1 bonus to her attack roll to deal nonlethal damage
  3. +1 bonus to her attack roll
    +1 Combat Maneuver bonus to her defense roll
  4. +1 bonus to her Quickness
  5. Unarmed strikes deal 1d12 damage
  6. Critical Threat range increased to 18-20
  7. Two-Weapon Fighting, if she doesn’t already possess the feat
  8. +1 Combat Maneuver bonus to her defense roll
  9. +1 bonus to damage
  10. All critical hits gain the effects of Stunning Fist
  11. +2 Deflection and Dodge bonus to her defense roll
  12. Surprise attacks deal x3 damage
  13. +1 attack action per round
  14. +1 bonus to her Reflex save
  15. +2 Combat Maneuver bonus to her defense roll
  16. +2 bonus to her attack roll to deal nonlethal damage
  17. +1 Deflection and Dodge bonus to her defense roll
  18. +1 attack action per round

Special: Characters who also possess the Combat Martial Arts, Advanced Combat Martial Arts or Defensive Martial Arts feats can only have the benefits of one at a time. Characters can choose which feat to use at the start of each round.

Improved Combat Martial Arts bonuses only apply to unarmed strikes and archaic weapon attacks. Bonus attack actions cannot be used for ranged attacks without the Archaic Weapon Group (Bows) or Archaic Weapon Group (Slings and Thrown Weapons) feat, as appropriate.