Exploration

Breaking And Entering

Sometimes a character needs to attack or break an object.

Strike an Object

Objects are easier to hit than characters because they usually don’t move, but many are tough enough to shrug off some damage from each blow.

Hardness

Each object has hardness – a number that represents how well it resists damage. Whenever an object takes damage, subtract its hardness from the damage. Only damage in excess of its hardness is deducted from the object’s hit points.

Hit Points

An object’s hit point total depends on what it is made of and how big it is. When an object’s hit points reach 0, it’s ruined.

Very large objects have separate hit point totals for different sections.

ObjectHardnessHit Points
Rope (1 inch diam.)012
Simple wooden door5100
Small chest515
Good wooden door5135
Treasure chest550
Strong wooden door5170
Masonry wall (1 ft. thick)8100
Hewn stone (3 ft. thick)8300
Chain1040
Handcuffs1060
Masterwork handcuffs10300
Iron door (2 in. thick)10600
One-handed metal-hafted weapon1020
Firearm, Medium-size575
Glass (1 inch thick)120
Plastic, hard (1 inch thick)235
Cinderblock wall8300
Lock, cheap040
Lock, average375
Lock, high quality5100
Steel door10600
Metal bars10350
Manacles10120
Wood (1 inch thick)540
Leather (1 inch thick)210
Paper or cloth (1 inch thick)02