Breaking And Entering
Sometimes a character needs to attack or break an object.
Strike an Object
Objects are easier to hit than characters because they usually don’t move, but many are tough enough to shrug off some damage from each blow.
Each object has hardness – a number that represents how well it resists damage. Whenever an object takes damage, subtract its hardness from the damage. Only damage in excess of its hardness is deducted from the object’s hit points.
An object’s hit point total depends on what it is made of and how big it is. When an object’s hit points reach 0, it’s ruined.
Very large objects have separate hit point totals for different sections.
|Rope (1 inch diam.)||0||12|
|Simple wooden door||5||100|
|Good wooden door||5||135|
|Strong wooden door||5||170|
|Masonry wall (1 ft. thick)||8||100|
|Hewn stone (3 ft. thick)||8||300|
|Iron door (2 in. thick)||10||600|
|One-handed metal-hafted weapon||10||20|
|Glass (1 inch thick)||1||20|
|Plastic, hard (1 inch thick)||2||35|
|Lock, high quality||5||100|
|Wood (1 inch thick)||5||40|
|Leather (1 inch thick)||2||10|
|Paper or cloth (1 inch thick)||0||2|