Special Attack

Reposition

A character can attempt to reposition a foe to a different location as an attack action. A reposition attempts to force a foe to move to a different position in relation to the character’s location… Read More »Reposition

Two-Weapon Fighting

If a character wields a second weapon in her off hand, she can get one extra attack or Deflection defense roll per attack action with that weapon. A character who uses the off hand weapon… Read More »Two-Weapon Fighting

Grapple

Grappling means wrestling and struggling hand-to-hand. There are three stages to grappling: grabbing, holding, and pinning. Grabbing Normally, a grab is just the first step to starting a grapple. If the character grabs an opponent,… Read More »Grapple

Flurry of Blows

The character must declare that she is using this attack on her first turn of the round, and she can take no other attack actions, though she can use move actions. The character takes a… Read More »Flurry of Blows

Cleave

The character must declare that she is using this attack before she makes her attack roll (thus, a failed attack roll ruins the attempt), and the attempt consumes two attack actions. The character’s threat range… Read More »Cleave

Trip

A character can try to trip an opponent, or otherwise knock him down, as an unarmed melee attack. Making a Trip Attack Make an unarmed melee touch attack against the target. If the character’s attack… Read More »Trip

Bull Rush

A character can try to rush an opponent, knocking him backwards on his back, as an unarmed melee attack. This attack consumes two attack actions. Making a Bull Rush Make an unarmed melee touch attack… Read More »Bull Rush

Power Attack

On the character’s action, before making her attack roll, the character may choose to double her melee or unarmed strike damage. This attack uses two attack actions and cannot be used with other special attacks.

Disarm

As a melee attack or an alternative defense, a character may attempt to disarm her opponent. The character knocks the opponent’s weapon out of his hands and to the ground. Done as a melee attack,… Read More »Disarm

Knockout

The character must declare that she is using this attack before she makes her attack roll (thus, a failed attack roll ruins the attempt). The character’s threat range on a Knockout improves to 19-20. In… Read More »Knockout