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Promethium SRD

  • Basics
    • Ability Scores
  • Combat
    • How Combat Works
    • Combat Statistics
      • Attack Roll
        • Critical Strike
      • Defense Roll
      • Armor Class
      • Damage
      • Vitality, Wound and Hit Points
      • Saving Throws
    • Action Types
      • Combat Round
        • Initiative
        • Surprise
      • Immediate Action
      • Attack Action
      • Move Action
      • Special Attacks
        • Bull Rush
        • Cleave
        • Disarm
        • Flurry of Blows
        • Grapple
        • Knockout
        • Power Attack
        • Reposition
        • Spring Attack
        • Trip
        • Two-Weapon Fighting
    • Death, Dying and Healing
    • Conditions
  • Options
    • Skills
    • Feats
  • Additional Rules
    • Alignment
    • Carrying Capacity
    • Exploration
  • Creatures
    • Special Abilities
    • Creature Types
  • About
    • Contact me
    • OGL

Promethium SRD

  • Basics
    • Ability Scores
  • Combat
    • How Combat Works
    • Combat Statistics
      • Attack Roll
        • Critical Strike
      • Defense Roll
      • Armor Class
      • Damage
      • Vitality, Wound and Hit Points
      • Saving Throws
    • Action Types
      • Combat Round
        • Initiative
        • Surprise
      • Immediate Action
      • Attack Action
      • Move Action
      • Special Attacks
        • Bull Rush
        • Cleave
        • Disarm
        • Flurry of Blows
        • Grapple
        • Knockout
        • Power Attack
        • Reposition
        • Spring Attack
        • Trip
        • Two-Weapon Fighting
    • Death, Dying and Healing
    • Conditions
  • Options
    • Skills
    • Feats
  • Additional Rules
    • Alignment
    • Carrying Capacity
    • Exploration
  • Creatures
    • Special Abilities
    • Creature Types
  • About
    • Contact me
    • OGL

Power Attack

  • Special Attack

On the character’s action, before making her attack roll, the character may choose to double her melee or unarmed strike damage. This attack uses two attack actions and cannot be used with other special attacks.

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