Combat Statistics

Initiative

Every round, each combatant gets to do something. The combatants’ initiative checks, from highest to lowest, determine the order in which they act, from first to last. Initiative Checks At the start of a battle,… Read More »Initiative

Saving Throws

Generally, when a hero is subject to an unusual or magical attack, he gets a saving throw to avoid or reduce the effect. Like an attack roll, a saving throw is a 1d20 roll plus… Read More »Saving Throws

Defense Roll

A defense roll represents a character’s attempts to avoid a strike from an opponent on the opponent’s turn in a round. When a character makes a defense roll, she rolls 1d20 and adds her Deflection… Read More »Defense Roll

Attack Roll

An attack roll represents a character’s attempts to strike an opponent on the character’s turn in a round. When a character makes an attack roll, she rolls 1d20 and adds his or her attack bonus.… Read More »Attack Roll

Armor Class

A character’s Armor Class (AC) represents how hard it is for opponents to land a solid, damaging blow on her. It’s the attack roll result that an opponent needs to achieve to hit the character… Read More »Armor Class