A character’s carrying capacity depends directly on the character’s Strength score, as shown below.
Strength | Maximum Load |
---|---|
1 | 10 lbs. |
2 | 20 lbs. |
3 | 30 lbs. |
4 | 40 lbs. |
5 | 50 lbs. |
6 | 60 lbs. |
7 | 70 lbs. |
8 | 80 lbs. |
9 | 90 lbs. |
10 | 100 lbs. |
11 | 110 lbs. |
12 | 120 lbs. |
13 | 130 lbs. |
14 | 140 lbs. |
15 | 150 lbs. |
16 | 320 lbs. |
17 | 340 lbs. |
18 | 360 lbs. |
19 | 380 lbs. |
20 | 400 lbs. |
21 | 420 lbs. |
22 | 440 lbs. |
23 | 460 lbs. |
24 | 480 lbs. |
25 | 500 lbs. |
26 | 520 lbs. |
27 | 540 lbs. |
28 | 560 lbs. |
29 | 580 lbs. |
+1 | +20 |
If the weight of the character’s gear exceeds her Maximum Load, she can carry it for a number of minutes equal to her Constitution × 4 minutes before she is fatigued. If she is performing some strenuous action, the time is halved.
Lifting and Dragging: A character can lift up to her maximum load over his or her head for a number of rounds equal to her Constitution.
A character can lift up to double her maximum load off the ground, but she can only stagger around with it. She can do this for a number of rounds equal to her Constitution × 8 minutes before she is fatigued.
A character can generally push or drag along the ground up to five times her maximum load. Favorable conditions (smooth ground, dragging a slick object) can double these numbers, and bad circumstances (broken ground, pushing an object that snags) can reduce them to one-half or less.